Laying out the Game
Plan
The layout of a game plan is
somewhat dependent upon the personal learning style of the head coach. Personal
preference and sight lines play a part in the format for the development of the
game plan. All game plans share several basic functional features,
including:
1. A game plan is the result
of the combined thoughts of the coaching staff.
2. A game plan is an interactive tool
for both players and coaches.
3. A game plan must be flexible to
facilitate minor strategy adjustments.
4. A game plan facilitates the
breaking of tendencies without straying from the plan.
5. A game plan provides for
alternative strategies that allow the coordinator to stay within the
scheme.
6. A
game plan addresses certain special situations and allows for creativity within
the scheme.
7.
A game plan provides for a situational response.
8. A game plan allows for a counter to
a specific strategy of the opposition.
9. A game plan allows for specific
strategies that consider field position.
Many formats exist, but regardless of
the format used the offensive game plan should address a number of factors
including a PRACTICED strategy for dealing with the situational, contingency,
and reactive aspects of the offensive package.
As a general rule, coaches
place pertinent information concerning their game plan on either a one or two
page chart which they carry with them during a game in order to have immediate
access to the information. Notice the two page sample game plan call
sheet:
On the front
page:
· Base runs and passes - a
listing of base running plays and passes grouped by type, personnel and/or
formation.
· 3RD Down - from the OPEN
FIELD, a package tailored to the following down and distance situations: 3RD and
short (2-4yds), 3RD and medium (5-7yds), and 3RD and long (8-11yds). Also,
included is a 3RD down package versus nickel blitz and nickel zone
defenses.
· Play action passes - a list
of play action and action passes.
· Red Zone - plays that are
normally run once a team reaches the +20 yard line.
· Goal line and two point play
- a list of available goal line and two point plays.
· Short yardage - details
available plays to use in short yardage situations, including down and distances
of 3RD and 1 and 4TH and 1 yard or less.
On the back page:
· Attacking fronts - lists
plays to use versus a specified defensive front.
· Base blitz - outline run
plays and pass plays with audible capability that are designed for unexpected
blitz situations.
· Two minute and Four minute
offense - details targeted plays from two minute and four minute offense
package.
· Last 4 Plays - lists the
last 4 plays of a half or game
· Best Player - lists the
plays which highlight the teams best offensive player and includes the specific
situational criteria to which the plays are applied.
· Base coverages -
categorizes the plays with regard to type, personnel, and formation versus the
basic coverages available to the defense.
· Attacking coverages - lists
the plays designed to exploit a particular coverage.
· Backed up - targets plays
which are to be used when the offense is backed up against their own goal
line.
· Must call - details a
specific list of plays which are expected to produce big results against a
particular defensive scheme.
· Reminders - lists personal
notes with regard to opponent's tendencies, personnel, etc.
· Nickel runs- best running
plays versus a defense having 6 defenders in the box.
· Screens and Specials - a
list of available screens and special plays.
· Second half considerations - possible
opening second half plays.
I have provided four examples of game
plan call sheets.
1. 2
page Sample Call Sheet
2. 1
page Sample Call Sheet
3. 1
long page Sample Call Sheet
4. 2 page Sample Pro Call
Sheet
Front
Page
Back
Page
5. Front Side Pro Call Sheet
Ravens
Super Bowl Call Sheet
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